TY - GEN
T1 - The effects of payoff preferences on agent tolerance
AU - Howley, Enda
AU - O'Riordan, Colm
PY - 2008
Y1 - 2008
N2 - An objective of multi-agent systems is to build robust intelligent systems capable of existing in complex environments. These environments are often open, noisy and subject to rapid, unpredictable changes. This paper will explore how agents can bias their interactions and choices in these complex environments. Existing research has investigated how agents can bias their interactions based on factors such as similarity, trust or reputation. Unfortunately, much of this research has ignored how agents are influenced by their preferences for certain game payoffs. This paper will show that individual payoff preferences have a significant effect on the behaviors that emerge within an agent environment. We argue that agents must not only determine with whom to interact, but also the levels of benefit or risk these interactions should represent. This paper presents a series of game theoretic simulations examining the effects of agent payoff preferences within an evolutionary setting. Our experiments show that these factors promote tolerance throughout the population. We provide an experimental benchmark using an almost identical game environment where payoffs are not considered by agents. Furthermore, we also present simulations involving noise, thereby demonstrating the ability of these more tolerant agents to cope with uncertainty in their environment.
AB - An objective of multi-agent systems is to build robust intelligent systems capable of existing in complex environments. These environments are often open, noisy and subject to rapid, unpredictable changes. This paper will explore how agents can bias their interactions and choices in these complex environments. Existing research has investigated how agents can bias their interactions based on factors such as similarity, trust or reputation. Unfortunately, much of this research has ignored how agents are influenced by their preferences for certain game payoffs. This paper will show that individual payoff preferences have a significant effect on the behaviors that emerge within an agent environment. We argue that agents must not only determine with whom to interact, but also the levels of benefit or risk these interactions should represent. This paper presents a series of game theoretic simulations examining the effects of agent payoff preferences within an evolutionary setting. Our experiments show that these factors promote tolerance throughout the population. We provide an experimental benchmark using an almost identical game environment where payoffs are not considered by agents. Furthermore, we also present simulations involving noise, thereby demonstrating the ability of these more tolerant agents to cope with uncertainty in their environment.
UR - https://www.scopus.com/pages/publications/84874620234
M3 - Conference Publication
AN - SCOPUS:84874620234
SN - 9780262750172
T3 - Artificial Life XI: Proceedings of the 11th International Conference on the Simulation and Synthesis of Living Systems, ALIFE 2008
SP - 249
EP - 256
BT - Artificial Life XI
T2 - 11th International Conference on the Simulation and Synthesis of Living Systems: Artificial Life XI, ALIFE 2008
Y2 - 5 August 2008 through 8 August 2008
ER -