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Synthesizing Game Audio Using Deep Neural Networks

  • University of Galway
  • Xperi Corporation

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

5 Citations (Scopus)

Abstract

High quality audio plays an important role in gaming, contributing to player immersion during gameplay. Creating audio content which matches overall theme and aesthetic is essential, such that players can become fully engrossed in a game environment. Sound effects must also fit well with visual elements of a game so as not to break player immersion. Producing suitable, unique sound effects requires the use of a wide range of audio processing techniques. In this paper, we examine a method of generating in-game audio using Generative Adversarial Networks, and compare this to traditional methods of synthesizing and augmenting audio.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages312-315
Number of pages4
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Country/TerritoryIreland
CityGalway
Period15/08/1817/08/18

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