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Surround-View Fisheye Optics in Computer Vision and Simulation: Survey and Challenges

  • Daniel Jakab
  • , Brian Michael Deegan
  • , Sushil Sharma
  • , Eoin Martino Grua
  • , Jonathan Horgan
  • , Enda Ward
  • , Pepijn Van De Ven
  • , Anthony Scanlan
  • , Ciaran Eising
  • University of Limerick
  • Valeo

Research output: Contribution to a Journal (Peer & Non Peer)Articlepeer-review

23 Citations (Scopus)

Abstract

In this paper, we provide a survey on automotive surround-view fisheye optics, with an emphasis on the impact of optical artifacts on computer vision tasks in autonomous driving and ADAS. The automotive industry has advanced in applying state-of-the-art computer vision to enhance road safety and provide automated driving functionality. When using camera systems on vehicles, there is a particular need for a wide field of view to capture the entire vehicle's surroundings, in areas such as low-speed maneuvering, automated parking, and cocoon sensing. However, one crucial challenge in surround-view cameras is the strong optical aberrations of the fisheye camera, which is an area that has received little attention in the literature. Additionally, a comprehensive dataset is needed for testing safety-critical scenarios in vehicle automation. The industry has turned to simulation as a cost-effective strategy for creating synthetic datasets with surround-view camera imagery. We examine different simulation methods (such as model-driven and data-driven simulations) and discuss the simulators' ability (or lack thereof) to model real-world optical performance. Overall, this paper highlights the optical aberrations in automotive fisheye datasets, and the limitations of optical reality in simulated fisheye datasets, with a focus on computer vision in surround-view optical systems.

Original languageEnglish
Pages (from-to)10542-10563
Number of pages22
JournalIEEE Transactions on Intelligent Transportation Systems
Volume25
Issue number9
DOIs
Publication statusPublished - 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • astigmatism
  • chromatic aberration
  • computer vision
  • field-of-view (FOV)
  • fisheye
  • fisheye projection
  • optical effects
  • simulation
  • Surround-view
  • synthetic data
  • vignetting

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