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Rapid competence development in serious games: Using case-based reasoning and threshold concepts

  • Cyntelix
  • University of Galway
  • Norwegian University of Science and Technology (NTNU)
  • University College London

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

1 Citation (Scopus)

Abstract

A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work-in-progress.

Original languageEnglish
Title of host publicationCSEDU 2010 - 2nd International Conference on Computer Supported Education, Proceedings
Pages374-379
Number of pages6
DOIs
Publication statusPublished - 2010
Event2nd International Conference on Computer Supported Education, CSEDU 2010 - Valencia, Spain
Duration: 7 Apr 201010 Apr 2010

Publication series

NameCSEDU 2010 - 2nd International Conference on Computer Supported Education, Proceedings
Volume1

Conference

Conference2nd International Conference on Computer Supported Education, CSEDU 2010
Country/TerritorySpain
CityValencia
Period7/04/1010/04/10

Keywords

  • Case-based reasoning
  • Rapid competence development
  • Serious game
  • Threshold concepts

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