@inproceedings{6f823aa453774908a3345792bc28773c,
title = "Rapid competence development in serious games: Using case-based reasoning and threshold concepts",
abstract = "A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work-in-progress.",
keywords = "Case-based reasoning, Rapid competence development, Serious game, Threshold concepts",
author = "Ioana Hulpus and Manuel Fradinho and Conor Hayes",
year = "2010",
doi = "10.13025/21007",
language = "English",
isbn = "9789896740238",
series = "CSEDU 2010 - 2nd International Conference on Computer Supported Education, Proceedings",
pages = "374--379",
booktitle = "CSEDU 2010 - 2nd International Conference on Computer Supported Education, Proceedings",
note = "2nd International Conference on Computer Supported Education, CSEDU 2010 ; Conference date: 07-04-2010 Through 10-04-2010",
}