Abstract
A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work-in-progress.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | CSEDU 2010: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION |
| Publication status | Published - 1 Oct 2010 |
Authors (Note for portal: view the doc link for the full list of authors)
- Authors
- Hulpus, I, Fradinho, M, Hayes, C
Fingerprint
Dive into the research topics of 'RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES Using Case-based Reasoning and Threshold Concepts'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver