Abstract
In this paper, we describe the architecture for evolving multi-agent coordination strategies with genetic programming (GP).We use GP to evolve behavioural strategies for an individual agent as part of a team. We describe the process used to evolve a team of fit agents for a 2-D turn-based, tile based game environment. We demonstrate the results of our simulated created strategies and discuss possible future work.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | The evolution of team based coordination in strategic games |
| Number of pages | 5 |
| Publication status | Published - 1 Jul 2007 |
Authors (Note for portal: view the doc link for the full list of authors)
- Authors
- Cunningham, A,Lavelle, C,O'Riordan, C,Mehdi, Q,Estraillier, P,Eboueya, M
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