PROCEEDINGS OF CGAMES2007: 11TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2007

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Abstract

In this paper, we describe the architecture for evolving multi-agent coordination strategies with genetic programming (GP).We use GP to evolve behavioural strategies for an individual agent as part of a team. We describe the process used to evolve a team of fit agents for a 2-D turn-based, tile based game environment. We demonstrate the results of our simulated created strategies and discuss possible future work.
Original languageEnglish (Ireland)
Title of host publicationThe evolution of team based coordination in strategic games
Number of pages5
Publication statusPublished - 1 Jul 2007

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • Cunningham, A,Lavelle, C,O'Riordan, C,Mehdi, Q,Estraillier, P,Eboueya, M

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