Abstract
Our premise is that the strategic level problems present in real-time strategy (RTS) games can benefit from All techniques used in board game research (board games such as Diplomacy [9] and Risk [8]). To this effect, we believe that the board game itself should closely model the strategic level aspect of a RTS game. We outline what we believe to be important problems in the area of RTS games, identify the needs and requirements for such a test-bed, and then define our specification for the model.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | An abstract model for real-time strategy games |
| Number of pages | 5 |
| Publication status | Published - 1 Jul 2007 |
Authors (Note for portal: view the doc link for the full list of authors)
- Authors
- Keaveney, D,O'Riordan, C,Mehdi, Q,Estraillier, P,Eboueya, M
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