TY - GEN
T1 - Persuasion in prosocial domains
T2 - 22nd European Conference on Information Systems, ECIS 2014
AU - Slattery, Peter
AU - Finnegan, Patrick
AU - Vidgen, Richard
AU - Land, Lesley
PY - 2014
Y1 - 2014
N2 - As technology becomes increasingly pervasive and invasive, it increasingly facilitates and instigates behaviour. Prosocial behaviours, such as volunteering, activism and philanthropy, are activities that are considered to be particularly beneficial to others. Prosocial behaviours are important within IS as: (i) they are encouraged by IS stakeholders including volunteering organisations and charities, and; (ii) they contribute to tackling social issues. However, while information technology is poised to become increasingly important for facilitating prosocial behaviour, little is known about how digital artefacts can encourage it. To address this research gap, this study seeks to explain how website features persuade in prosocial online contexts. The study uses the Repertory Grid Technique (RGT) to examine individuals' experiences of persuasion on live volunteering websites. The analysis reveals that ease of use, trust, and creating positive emotion are important factors in persuading users to volunteer.
AB - As technology becomes increasingly pervasive and invasive, it increasingly facilitates and instigates behaviour. Prosocial behaviours, such as volunteering, activism and philanthropy, are activities that are considered to be particularly beneficial to others. Prosocial behaviours are important within IS as: (i) they are encouraged by IS stakeholders including volunteering organisations and charities, and; (ii) they contribute to tackling social issues. However, while information technology is poised to become increasingly important for facilitating prosocial behaviour, little is known about how digital artefacts can encourage it. To address this research gap, this study seeks to explain how website features persuade in prosocial online contexts. The study uses the Repertory Grid Technique (RGT) to examine individuals' experiences of persuasion on live volunteering websites. The analysis reveals that ease of use, trust, and creating positive emotion are important factors in persuading users to volunteer.
KW - Behaviour change
KW - Persuasion
KW - Prosocial behaviour
KW - Volunteering
UR - https://www.scopus.com/pages/publications/84905851907
M3 - Conference Publication
AN - SCOPUS:84905851907
SN - 9780991556700
T3 - ECIS 2014 Proceedings - 22nd European Conference on Information Systems
BT - ECIS 2014 Proceedings - 22nd European Conference on Information Systems
PB - Association for Information Systems
Y2 - 9 June 2014 through 11 June 2014
ER -