TY - GEN
T1 - Optimisation of the beer distribution game with complex customer demand patterns
AU - Liu, Hongliang
AU - Howley, Enda
AU - Duggan, Jim
PY - 2009
Y1 - 2009
N2 - This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has been widely used to educate graduate students and business managers on the dynamics of supply chains. This game offers a complex simulation environment involving multidimensional constrained parameters. In this research we have examined a traditional genetic algorithm approach to ptimising this game, while also for the first time examining a particle swarm optimisation approach. Optimisation is used to determine the best ordering policies across an entire supply chain. This paper will present experimental results for four complex customer demand patterns. We will examine the efficacy of our optimisation approaches and analyse the implications of the results on the Beer Distribution Game. Our experimental results clearly demonstrate the advantages of both genetic algorithm and particle swarm approaches to this complex problem. We ill outline a direct comparison of these results, and present aseries of conclusions relating to the Beer Distribution Game.
AB - This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has been widely used to educate graduate students and business managers on the dynamics of supply chains. This game offers a complex simulation environment involving multidimensional constrained parameters. In this research we have examined a traditional genetic algorithm approach to ptimising this game, while also for the first time examining a particle swarm optimisation approach. Optimisation is used to determine the best ordering policies across an entire supply chain. This paper will present experimental results for four complex customer demand patterns. We will examine the efficacy of our optimisation approaches and analyse the implications of the results on the Beer Distribution Game. Our experimental results clearly demonstrate the advantages of both genetic algorithm and particle swarm approaches to this complex problem. We ill outline a direct comparison of these results, and present aseries of conclusions relating to the Beer Distribution Game.
UR - https://www.scopus.com/pages/publications/70449849738
U2 - 10.1109/CEC.2009.4983273
DO - 10.1109/CEC.2009.4983273
M3 - Conference Publication
SN - 9781424429592
T3 - 2009 IEEE Congress on Evolutionary Computation, CEC 2009
SP - 2638
EP - 2645
BT - 2009 IEEE Congress on Evolutionary Computation, CEC 2009
T2 - 2009 IEEE Congress on Evolutionary Computation, CEC 2009
Y2 - 18 May 2009 through 21 May 2009
ER -