Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths Game

Pierpaolo Dondio, André Almo, Maíra Amaral, Ephrem Tibebe, Mariana Rocha, Attracta Brennan

    Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

    1 Citation (Scopus)

    Abstract

    Leaderboards have often been shown to increase engagement and motivation in digital serious games, supporting better learning outcomes and positively affecting players’ game experience. However, few studies show how the player’s position on the leaderboard can be a demotivating factor and how the presence of a leaderboard can increase competition and social pressure on players to the point of hindering their game experience. In examining the relationship between a leaderboard and the player’s game experience, we sought to identify the significant factors influencing whether or not a player liked the presence of a leaderboard in a digital maths game. We conducted an experimental study involving 434 Irish primary school children who participated in a 6-week digital game-based learning (DGBL) programme playing the game Seven Spells, which included a game leaderboard. Results indicated that the players’ enjoyment of the leaderboard depended not only on their in-game performance (i.e. their position on the leaderboard), but also on their level of maths anxiety and how much they enjoyed different play modes such as playing versus a classmate or playing alone. These results suggest that game designers should consider the non-cognitive traits of players when deciding on the inclusion of a leaderboard in a digital maths game, in order to mitigate its potential negative effects on the players’ game experience.

    Original languageEnglish
    Title of host publicationGames and Learning Alliance - 12th International Conference, GALA 2023, Proceedings
    EditorsPierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages183-193
    Number of pages11
    ISBN (Print)9783031490644
    DOIs
    Publication statusPublished - 2024
    Event12th International Conference on Games and Learning Alliance, GALA 2023 - Dublin, Ireland
    Duration: 29 Nov 20231 Dec 2023

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume14475 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference12th International Conference on Games and Learning Alliance, GALA 2023
    Country/TerritoryIreland
    CityDublin
    Period29/11/231/12/23

    Keywords

    • game design
    • game-based learning
    • maths anxiety

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