Non verbal communication assisted serious gaming applications

Alan Murphy, Sam Redfern

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

1 Citation (Scopus)

Abstract

The aim of this paper is to provide a brief review of research in the field of nonverbal communication as applied to 'serious gaming' applications. Serious games are designed with the primary purpose of applying simulation technologies to non-entertainment or 'serious' applications as opposed to solely entertainment applications. Although such applications may entertain, their primary purpose is to teach, train or investigate. One fine example is Microsoft Flight Simulator which has been used as the first step in training real pilots. Organizations are constantly intensifying their efforts to engage with their workforces and serious games offer a powerful approach to the training and skills development of a workforce. An overview of virtual environments shall be outlined, along with a study of the natural processes of communication that exist between individuals in a face to face environment. Examining such processes leaves us with a greater understanding of the nonverbal aspects of group dynamics that should be supported in serious gaming applications to provide for more enriched interactions. Through such richer interactions group members can be better equipped to collaborate, train and learn in these 'serious' simulations.

Original languageEnglish
Title of host publication12th International Conference on Intelligent Games and Simulation, GAME-ON 2011
Pages63-66
Number of pages4
Publication statusPublished - 2011
Event12th International Conference on Intelligent Games and Simulation, GAME-ON 2011 - Galway, Ireland
Duration: 22 Aug 201124 Aug 2011

Publication series

Name12th International Conference on Intelligent Games and Simulation, GAME-ON 2011

Conference

Conference12th International Conference on Intelligent Games and Simulation, GAME-ON 2011
Country/TerritoryIreland
CityGalway
Period22/08/1124/08/11

Keywords

  • Collaborative decision making
  • Nonverbal communication
  • Serious games
  • Virtual learning environments

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