Abstract
Introduction Neural networks have been employed as research tools both for machine learning applications and the simulation of artificial organisms. In recent times, much research has been undertaken on the evolution of neural networks where the architecture, weights or both are allowed to be determined by an evolutionary process such as a genetic algorithm. Much of this research is carried out with the machine learning and evolutionary computation community in mind rather than the artificial life community and as such, the latter has been slow to adopt innovative techniques which could lead to the development of complex, adaptive neural networks and in addition, shorten experiment development and design times for researchers. This chapter attempts to address this issue by reminding researchers of the wealth of techniques that have been made available for evolutionary neural network research. Many of these techniques have been refined into freely available and well-maintained code libraries which can easily be incorporated into artificial life projects hoping to evolve neural network controllers. The first section of this chapter outlines a review of the techniques employed to evolve neural network architectures, weights or both architectures and weights simultaneously. The encoding schemes presented in this chapter describe the encoding of multi-layer feedforward and recurrent neural networks but there are some encoding schemes which can (and have been) employed to generate more complex neural networks such as spiking (Floreano & Mattiussi, 2001; Di Paulo, 2002) and gasNets (Smith et al., 2002) which are beyond the scope of this chapter.
Original language | English |
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Title of host publication | Modelling Perception with Artificial Neural Networks |
Publisher | Cambridge University Press |
Pages | 334-350 |
Number of pages | 17 |
ISBN (Electronic) | 9780511779145 |
ISBN (Print) | 9780521763950 |
DOIs | |
Publication status | Published - 1 Jan 2010 |