TY - CHAP
T1 - Narrating the Learning Ecosystem
T2 - Knowledge, Environment and Relationships for Participatory and Principled Design of Educational Technology for Childhood and Youth
AU - Hall, Tony
AU - Connolly, Cornelia
AU - Mac Ruairc, Gerry
AU - McHugh, Sally
AU - Wade, Ann Marie
AU - Flanagan, Eílis
AU - Flynn, Paul
AU - Long, Bonnie Thompson
AU - Hall, Anthony
N1 - Publisher Copyright:
© 2021, The Author(s).
PY - 2021/1/1
Y1 - 2021/1/1
N2 - This paper frames ontological insights regarding the knowledge, environment and relationships of participatory and principled educational design, with and for children and youth. We illustrate our discussion with exploration of the design of technology across educational contexts, formal and informal. Although undertaken in diverse settings, common themes and design models have emerged in our work, which foreground in particular the significance of embodiment and narrative in children and young people’s education and learning across diverse contexts. Our design processes have produced overall, similarly engaging educational experiences. With this chapter, we hope to contribute to theoretically motivated arguments regarding educational design for children and young people, particularly discussion of the general implementation of design for learning across multiple settings. Further, we highlight the importance and potential of narrative and embodiment in the principled and participatory design of interactive educational technology, both with and for childhood and youth.
AB - This paper frames ontological insights regarding the knowledge, environment and relationships of participatory and principled educational design, with and for children and youth. We illustrate our discussion with exploration of the design of technology across educational contexts, formal and informal. Although undertaken in diverse settings, common themes and design models have emerged in our work, which foreground in particular the significance of embodiment and narrative in children and young people’s education and learning across diverse contexts. Our design processes have produced overall, similarly engaging educational experiences. With this chapter, we hope to contribute to theoretically motivated arguments regarding educational design for children and young people, particularly discussion of the general implementation of design for learning across multiple settings. Further, we highlight the importance and potential of narrative and embodiment in the principled and participatory design of interactive educational technology, both with and for childhood and youth.
UR - http://www.scopus.com/inward/record.url?scp=85145033791&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-55647-1_11
DO - 10.1007/978-3-030-55647-1_11
M3 - Chapter
SN - 978-3-030-55647-1
T3 - Studies in Childhood and Youth
SP - 257
EP - 280
BT - Studies in Childhood and Youth
PB - Palgrave Macmillan
ER -