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Leveraging personalised feedback as a motivation tool in active games

  • University of Galway

Research output: Contribution to conference (Published)Paperpeer-review

Abstract

Obesity and specifically childhood obesity is already a major health issue especially in developed countries. One contributing factor which also poses a health risk in itself, is physical inactivity. The emerging area of Serious Games has the potential to help combat these issues by introducing activity into an otherwise sedentary lifestyle. This research aims to explore the effect of a number of factors on children playing an exergame (a game which aims to provide exercise through fun). Our overall results indicate that players found our developed exergame enjoyable. In addition, they reported a positive motivational effect from trying to achieve higher scores with repeated play in order to beat their own and their fellow classmates' scores.

Original languageEnglish
Pages106-110
Number of pages5
Publication statusPublished - 2017
Event18th International Conference on Intelligent Games and Simulation, GAME-ON 2017 - Carlow, Ireland
Duration: 6 Sep 20178 Sep 2017

Conference

Conference18th International Conference on Intelligent Games and Simulation, GAME-ON 2017
Country/TerritoryIreland
CityCarlow
Period6/09/178/09/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Exergames
  • Motivation
  • Serious Games

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