Abstract
Obesity and specifically childhood obesity is already a major health issue especially in developed countries. One contributing factor which also poses a health risk in itself, is physical inactivity. The emerging area of Serious Games has the potential to help combat these issues by introducing activity into an otherwise sedentary lifestyle. This research aims to explore the effect of a number of factors on children playing an exergame (a game which aims to provide exercise through fun). Our overall results indicate that players found our developed exergame enjoyable. In addition, they reported a positive motivational effect from trying to achieve higher scores with repeated play in order to beat their own and their fellow classmates' scores.
| Original language | English |
|---|---|
| Pages | 106-110 |
| Number of pages | 5 |
| Publication status | Published - 2017 |
| Event | 18th International Conference on Intelligent Games and Simulation, GAME-ON 2017 - Carlow, Ireland Duration: 6 Sep 2017 → 8 Sep 2017 |
Conference
| Conference | 18th International Conference on Intelligent Games and Simulation, GAME-ON 2017 |
|---|---|
| Country/Territory | Ireland |
| City | Carlow |
| Period | 6/09/17 → 8/09/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Exergames
- Motivation
- Serious Games
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