Language games: Solving the vocabulary problem in multi-case-base reasoning

Research output: Contribution to a Journal (Peer & Non Peer)Conference articlepeer-review

2 Citations (Scopus)

Abstract

The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and maintaining translation protocols between distributed case bases poses a serious challenge to CBR developers. In this paper, we situate CBR as a flexible problem-solving strategy that relies on several heterogeneous knowledge containers. We introduce a technique called language games to solve the inter-operability issue. Our technique has two phases. The first is an eager learning phase where case bases communicate to build a shared indexing lexicon of similar cases in the distributed network. The second is the problem-solving phase where, using the distributed index, a case base can quickly consult external case bases if the local solution is insufficient. We provide a detailed description of our approach and demonstrate its effectiveness using an evaluation on a real data set from the tourism domain.

Original languageEnglish
Pages (from-to)35-49
Number of pages15
JournalLecture Notes in Computer Science
Volume3620
DOIs
Publication statusPublished - 2005
Externally publishedYes
Event6th International Conference on Case-Based Reasoning, ICCBR 2005 - Chicago, IL, United States
Duration: 23 Aug 200526 Aug 2005

Fingerprint

Dive into the research topics of 'Language games: Solving the vocabulary problem in multi-case-base reasoning'. Together they form a unique fingerprint.

Cite this