Improved bimodal emotion recognition as a tool in the treatment of impulse control disorders through Gameplay

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

In recent years there has been a remarkable increase in research and experimentation endeavoring to identify the most effective ways of leveraging gaming technologies for serious applications. One such area is the development of pioneering training and therapy solutions for the mental health domain. This paper describes the application of an innovative bimodal emotion recognition system consisting of audio and text classification to video gaming applications where the core goal is to train Emotion Regulation (ER). ER describes one's ability to understand and accept his or her emotional experience, to engage in healthy strategies to manage uncomfortable emotions when necessary, and to engage in appropriate behavior when distressed in a manner that is socially tolerable. The objective of these gaming applications is not to win as with leisure games but to attain a greater level of self-control and to recognize ones' emotions. This paper presents a novel bimodal emotion recognition system and proposes its use as a complimentary data capture tool in said serious games.

Original languageEnglish
Title of host publicationProceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014
EditorsKatherine Blashki, Yingcai Xiao
PublisherIADIS
Pages305-309
Number of pages5
ISBN (Electronic)9789898533227
Publication statusPublished - 2014
EventInternational Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Lisbon, Portugal
Duration: 15 Jul 201419 Jul 2014

Publication series

NameProceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014

Conference

ConferenceInternational Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014
Country/TerritoryPortugal
CityLisbon
Period15/07/1419/07/14

Keywords

  • Bimodal emotion classification mental health treatment

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