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Harnessing virtual reality for e-participation: Defining VR-Participation Domain as extension to e-Participation

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

10 Citations (Scopus)

Abstract

The mainstream text-based e-Participation employing blogs, forums, chats and social media enables mass communication and is easy to use and content generated is machine-processable. Nevertheless, the literature points to inherent, significant lack of expressivity in text-based solutions that leads to often distorted or biased communication and misunderstandings. That is particularly evident in widespread hate speech and fake information propagated on social media as part of political discussions. Despite the proliferation of rather-small scale video-teleconferencing online meetings the contemporary digital communication systems still struggle to deliver close to face-to-face group communication experience. Therefore, major government and citizen meetings and hearings have to be held in person if quality results are expected. In fact, our past research showed that decision makers are reluctant to use the social-media-based e-Participation due to lack of meaningful interaction. In our previous work we also showed that leveraging the emerging, affordable and accessible VR technologies for e-Participation creates an opportunity to integrate mainstream channels into more engaged, trusted and more constructive e-Participation experience -VR-Participation. In this paper, we define the domain of VR-Participation as a multi-modal, convergent, immersive communication extending existing e-Participation paradigm. We investigate the current literature coverage relating to the use of Virtual Reality for e-Participation and provide recommendations for further research in the domain.

Original languageEnglish
Title of host publicationProceedings of the 20th Annual International Conference on Digital Government Research
Subtitle of host publicationGovernance in the Age of Artificial Intelligence, dg.o 2019
EditorsYu-Che Chen, Fadi Salem, Anneke Zuiderwijk
Publisher Association for Computing Machinery
Pages324-331
Number of pages8
ISBN (Electronic)9781450372046
DOIs
Publication statusPublished - 18 Jun 2019
Event20th Annual International Conference on Digital Government Research: Governance in the Age of Artificial Intelligence, dg.o 2019 - Dubai, United Arab Emirates
Duration: 18 Jun 201920 Jun 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference20th Annual International Conference on Digital Government Research: Governance in the Age of Artificial Intelligence, dg.o 2019
Country/TerritoryUnited Arab Emirates
CityDubai
Period18/06/1920/06/19

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Keywords

  • E-Participation
  • Social media
  • Virtual Reality

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