@inproceedings{9090a6c536754a3992249457225fad9d,
title = "Hackathons as a Tool for Authentic Learning",
abstract = "Authentic learning is a well-established method of developing skills in a real-world environment. This paper discusses how a hackathon can be used to replicate a real-life approach to development whilst providing support to the students by way of academic and industry mentors. The aim of the activity was to develop a genuine understanding in students of how user experience design is best implemented. Learnings were assessed using video submissions and reflective journals.",
keywords = "authentic learning, empathy jam, hackathon, user experience design",
author = "Mair{\'e}ad Hogan",
note = "Publisher Copyright: {\textcopyright} 2022 Owner/Author.; 27th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2022 ; Conference date: 08-07-2022 Through 13-07-2022",
year = "2022",
month = jul,
day = "7",
doi = "10.1145/3502717.3532157",
language = "English",
series = "Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE",
publisher = " Association for Computing Machinery",
pages = "582--583",
booktitle = "ITiCSE 2022 - Proceedings of the 27th ACM Conference on Innovation and Technology in Computer Science Education",
}