Gamification of Citizen Sensing through Mobile Social Reporting

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy(1) to community reporting applications like FixMyStreet(2). In this paper, we introduce the concept of social mobile reporting where a community of people report on issues within their environment. We discuss annotating contextual metadata to reports, and the use of gamification to create an engaging user experience. We propose a design of the architecture of a social reporting framework including a description of the reports server that incorporates semantic data harvesting and provision. We outline a mobile application including game design elements of the mobile user experience, and a discussion of imaging technology to aid in processing of citizen reports and we provide some ideas for future work along with our conclusions.
Original languageEnglish (Ireland)
Title of host publication2012 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC)
Publication statusPublished - 1 Dec 2012

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • Crowley, DN,Breslin, JG,Corcoran, P,Young, K,

Fingerprint

Dive into the research topics of 'Gamification of Citizen Sensing through Mobile Social Reporting'. Together they form a unique fingerprint.

Cite this