Gamification of citizen sensing through mobile social reporting

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

61 Citations (Scopus)

Abstract

The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy1 to community reporting applications like FixMyStreet2. In this paper, we introduce the concept of social mobile reporting where a community of people report on issues within their environment. We discuss annotating contextual metadata to reports, and the use of gamification to create an engaging user experience. We propose a design of the architecture of a social reporting framework including a description of the reports server that incorporates semantic data harvesting and provision. We outline a mobile application including game design elements of the mobile user experience, and a discussion of imaging technology to aid in processing of citizen reports and we provide some ideas for future work along with our conclusions.

Original languageEnglish
Title of host publication4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012
DOIs
Publication statusPublished - 2012
Event4th IEEE 2012 International Games Innovation Conference, IGiC 2012 - Rochester, NY, United States
Duration: 7 Sep 20129 Sep 2012

Publication series

Name4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012

Conference

Conference4th IEEE 2012 International Games Innovation Conference, IGiC 2012
Country/TerritoryUnited States
CityRochester, NY
Period7/09/129/09/12

Keywords

  • citizen sensing
  • Gamification
  • mobile social reporting

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