@inproceedings{4112d96e7f994954b18ba5bb8f1797bb,
title = "Gamification of citizen sensing through mobile social reporting",
abstract = "The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy1 to community reporting applications like FixMyStreet2. In this paper, we introduce the concept of social mobile reporting where a community of people report on issues within their environment. We discuss annotating contextual metadata to reports, and the use of gamification to create an engaging user experience. We propose a design of the architecture of a social reporting framework including a description of the reports server that incorporates semantic data harvesting and provision. We outline a mobile application including game design elements of the mobile user experience, and a discussion of imaging technology to aid in processing of citizen reports and we provide some ideas for future work along with our conclusions.",
keywords = "citizen sensing, Gamification, mobile social reporting",
author = "Crowley, \{David N.\} and Breslin, \{John G.\} and Peter Corcoran and Karen Young",
year = "2012",
doi = "10.1109/IGIC.2012.6329849",
language = "English",
isbn = "9781467313575",
series = "4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012",
booktitle = "4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012",
note = "4th IEEE 2012 International Games Innovation Conference, IGiC 2012 ; Conference date: 07-09-2012 Through 09-09-2012",
}