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GAME-ON 2011: 12TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

As graphics in modern computer games move closer to photorealism, the emphasis for game developers is switching towards improving the in-game Artificial Intelligence (AI). Traditional scripting and rule-based systems are being replaced by more intelligent and immersive approaches. The goal of AI in computer games is to create intelligent autonomous agents that mimic human behaviour as closely as possible, in order to create a challenging yet enjoyable experience for human players. This paper describes the application of Reinforcement Learning (RL), an approach inspired by how humans learn, to the creation of intelligent bots in a First Person Shooter (FPS) game.
Original languageEnglish (Ireland)
Title of host publicationIncorporating Reinforcement Learning into the Creation of Human-Like Autonomous Agents in First Person Shooter Games
Number of pages6
Publication statusPublished - 1 Nov 2011

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • Glavin, FG,Madden, MG,ORiordan, C,Redfern, S,Butler V,Costello, F

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