TY - GEN
T1 - From times square to eyre square
T2 - 6th International Conference on Higher Education Advances, HEAd 2020
AU - Hogan, Mairéad
N1 - Publisher Copyright:
© This work is licensed under a Creative Commons License CC BY-NC-ND 4.0
PY - 2020
Y1 - 2020
N2 - In order to ensure students meet the learning outcomes for a module in user experience design, an authentic learning approach was used to design a User Experience (UX) Hackathon, called Empathy Jam. UX hackathons are short events where participants work in groups on a challenge, using user-centred design techniques. The learning from the hackathon comes through the process of taking part, as well as collaborative learning from their team members. An important feature of Empathy Jam is collaboration with industry partners who act as mentors to guide the participants through the process. Assessment of learning was done through the use of video and reflective journals. The groups created a video record of their day, demonstrating their engagement and participation as a group, as well as the group learnings. Individual learnings were assessed through reflective journals. Feedback on the event was obtained through the journals, vox pops on the day, a feedback survey and feedback from the mentors.
AB - In order to ensure students meet the learning outcomes for a module in user experience design, an authentic learning approach was used to design a User Experience (UX) Hackathon, called Empathy Jam. UX hackathons are short events where participants work in groups on a challenge, using user-centred design techniques. The learning from the hackathon comes through the process of taking part, as well as collaborative learning from their team members. An important feature of Empathy Jam is collaboration with industry partners who act as mentors to guide the participants through the process. Assessment of learning was done through the use of video and reflective journals. The groups created a video record of their day, demonstrating their engagement and participation as a group, as well as the group learnings. Individual learnings were assessed through reflective journals. Feedback on the event was obtained through the journals, vox pops on the day, a feedback survey and feedback from the mentors.
KW - Authentic learning
KW - Empathy Jam
KW - Hackathon
KW - User experience design
UR - http://www.scopus.com/inward/record.url?scp=85088386211&partnerID=8YFLogxK
U2 - 10.4995/HEAd20.2020.11046
DO - 10.4995/HEAd20.2020.11046
M3 - Conference Publication
T3 - International Conference on Higher Education Advances
SP - 301
EP - 308
BT - HEAd 2020 - 6th International Conference on Higher Education Advances
PB - Universitat Politècnica de València
Y2 - 2 June 2020 through 5 June 2020
ER -