Abstract
In our Tutorial, we are going to explore the full socio-technical pipeline required to delivering an online, Immersive VR e-Government and E-Participation event using state of the art Immersive Virtual Reality Technologies. In particular, we are going to elaborate upon the use of specific mainstream software and hardware solutions for serious events in the context of e-Government. We are going to provide a practical step by step guidelines and explore options that organizers can choose from to deliver an efficient and desired VR experience whether for research purposes or simply for delivering a highly engaging, innovative e-Participation experience.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 22nd Annual International Conference on Digital Government Research |
| Subtitle of host publication | Digital Innovations for Public Values: Inclusive Collaboration and Community, DGO 2021 |
| Editors | Jooho Lee, Gabriela Viale Pereira, Sungsoo Hwang |
| Publisher | Association for Computing Machinery |
| Pages | 582-584 |
| Number of pages | 3 |
| ISBN (Electronic) | 9781450384926 |
| DOIs | |
| Publication status | Published - 9 Jun 2021 |
| Externally published | Yes |
| Event | 22nd Annual International Conference on Digital Government Research: Digital Innovations for Public Values: Inclusive Collaboration and Community, DGO 2021 - Virtual, Online, United States Duration: 9 Jun 2021 → 11 Jun 2021 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 22nd Annual International Conference on Digital Government Research: Digital Innovations for Public Values: Inclusive Collaboration and Community, DGO 2021 |
|---|---|
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 9/06/21 → 11/06/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- e-Participation
- Framework
- Next-Gen e-Government
- VR-Participation
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