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FPGA based stereo imaging system with applications in computer gaming. Paper presented at the Games Innovations Conference, 2009. ICE-GIC 2009.

Research output: Other contribution (Published)Other contribution

Abstract

A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.
Original languageEnglish (Ireland)
Media of outputConference Paper
PublisherIEEE
DOIs
Publication statusPublished - 1 Jan 2009

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