TY - GEN
T1 - FlyVR in the Sky
T2 - 8th Future Technologies Conference, FTC 2023
AU - Alsamhi, Saeed Hamood
AU - Hawbani, Ammar
AU - Kumar, Santosh
AU - Curry, Edward
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - Virtual Reality (VR) has the potential to revolutionize the way we operate Unmanned Aerial Vehicles (UAVs) by providing a more immersive and intuitive way to control and interact with UAV. This paper proposes a framework for VR in UAVs that includes hardware, software, communication, and application layers in Beyond Fifth Generation (B5G). The hardware layer includes the system’s physical components, such as the UAV, sensors, and VR headset. The software layer includes the algorithms and software applications that enable the UAV to be controlled using VR. The communication layer includes the protocols and infrastructure to enable real-time communication between the UAV and the VR headset. The application layer includes designing and implementing the VR interface, which is critical for ensuring ease of use and efficiency. The proposed framework is validated through testing, user feedback, and performance metrics that can be applied to various applications, including surveillance and mapping, inspection, and training. The framework offers a powerful and flexible approach to operating UAVs using VR, and has the potential to transform how VR in UAV uses for various purposes in academia and industry.
AB - Virtual Reality (VR) has the potential to revolutionize the way we operate Unmanned Aerial Vehicles (UAVs) by providing a more immersive and intuitive way to control and interact with UAV. This paper proposes a framework for VR in UAVs that includes hardware, software, communication, and application layers in Beyond Fifth Generation (B5G). The hardware layer includes the system’s physical components, such as the UAV, sensors, and VR headset. The software layer includes the algorithms and software applications that enable the UAV to be controlled using VR. The communication layer includes the protocols and infrastructure to enable real-time communication between the UAV and the VR headset. The application layer includes designing and implementing the VR interface, which is critical for ensuring ease of use and efficiency. The proposed framework is validated through testing, user feedback, and performance metrics that can be applied to various applications, including surveillance and mapping, inspection, and training. The framework offers a powerful and flexible approach to operating UAVs using VR, and has the potential to transform how VR in UAV uses for various purposes in academia and industry.
KW - B5G
KW - Immersive Technology
KW - UAV Control Human-machine Interaction
KW - Unmanned Aerial Vehicles
KW - User Interface
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85177070142&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-47454-5_41
DO - 10.1007/978-3-031-47454-5_41
M3 - Conference Publication
AN - SCOPUS:85177070142
SN - 9783031474538
T3 - Lecture Notes in Networks and Systems
SP - 593
EP - 604
BT - Proceedings of the Future Technologies Conference (FTC) 2023, Volume 1
A2 - Arai, Kohei
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 2 November 2023 through 3 November 2023
ER -