Facial expression modeling using component AAM models - Gaming applications

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

11 Citations (Scopus)

Abstract

In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.

Original languageEnglish
Title of host publication1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09
Pages1-16
Number of pages16
DOIs
Publication statusPublished - 2009
Event1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09 - London, United Kingdom
Duration: 25 Aug 200928 Aug 2009

Publication series

Name1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09

Conference

Conference1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09
Country/TerritoryUnited Kingdom
CityLondon
Period25/08/0928/08/09

Keywords

  • AAM
  • Affective imaging
  • Expression classification and recognition
  • Interactive gaming
  • SVM

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