@inproceedings{664ed214c7254f11bdfa22047fe2f450,
title = "Facial expression modeling using component AAM models - Gaming applications",
abstract = "In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.",
keywords = "AAM, Affective imaging, Expression classification and recognition, Interactive gaming, SVM",
author = "Ioana Bacivarov and Corcoran, \{Peter M.\}",
year = "2009",
doi = "10.1109/ICEGIC.2009.5293579",
language = "English",
isbn = "9781424444601",
series = "1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09",
pages = "1--16",
booktitle = "1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09",
note = "1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09 ; Conference date: 25-08-2009 Through 28-08-2009",
}