TY - GEN
T1 - Face and gaze tracking as input methods for gaming design
AU - Nanu, Florin
AU - Petrescu, Stefan
AU - Corcoran, Peter
AU - Bigioi, Petronel
PY - 2011
Y1 - 2011
N2 - Real-time face detection combined with eye-gaze tracking and face analysis can provide a new means of user input in a gaming environment. Game designers can use facial information in various ways in designing the user interface (UI) and to provide smarter modes of interaction with players.
AB - Real-time face detection combined with eye-gaze tracking and face analysis can provide a new means of user input in a gaming environment. Game designers can use facial information in various ways in designing the user interface (UI) and to provide smarter modes of interaction with players.
UR - http://www.scopus.com/inward/record.url?scp=84856078748&partnerID=8YFLogxK
U2 - 10.1109/IGIC.2011.6115110
DO - 10.1109/IGIC.2011.6115110
M3 - Conference Publication
SN - 9781457702587
T3 - 2011 IEEE International Games Innovation Conference, IGIC 2011
SP - 115
EP - 116
BT - 2011 IEEE International Games Innovation Conference, IGIC 2011
T2 - 2011 IEEE International Games Innovation Conference, IGIC 2011
Y2 - 2 November 2011 through 3 November 2011
ER -