Face and gaze tracking as input methods for gaming design

Florin Nanu, Stefan Petrescu, Peter Corcoran, Petronel Bigioi

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

2 Citations (Scopus)

Abstract

Real-time face detection combined with eye-gaze tracking and face analysis can provide a new means of user input in a gaming environment. Game designers can use facial information in various ways in designing the user interface (UI) and to provide smarter modes of interaction with players.

Original languageEnglish
Title of host publication2011 IEEE International Games Innovation Conference, IGIC 2011
Pages115-116
Number of pages2
DOIs
Publication statusPublished - 2011
Event2011 IEEE International Games Innovation Conference, IGIC 2011 - Orange, CA, United States
Duration: 2 Nov 20113 Nov 2011

Publication series

Name2011 IEEE International Games Innovation Conference, IGIC 2011

Conference

Conference2011 IEEE International Games Innovation Conference, IGIC 2011
Country/TerritoryUnited States
CityOrange, CA
Period2/11/113/11/11

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