Abstract
The use of deep learning for estimating eye gaze in augmented spaces is investigated in this work. There are two primary ways of interacting with augmented spaces. The first involves the use of AR VR systems; the second involves devices that respond to the users gaze directly. This domain can overlap with AR VR environments but is not exclusive to them and contains its own unique set of issues. Deep learning methods for eye tracking that are capable of performing with minimal power consumption are investigated for both problems.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | 2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM) |
| Publisher | IEEE |
| Number of pages | 5 |
| Publication status | Published - 1 Jan 2018 |
Authors (Note for portal: view the doc link for the full list of authors)
- Authors
- Lemley, J;Kar, A;Corcoran, P