@inproceedings{6308e0bd90894bcbbe47d099e6b7b786,
title = "Evolving believable behaviours for first person shooter games",
abstract = "This papers presents research in the use of genetic programming techniques to generate believable behaviours for NPCs in first person shooter games. We use the Quake II game and engine in this work to illustrate our approach. We report aspects of the NPC behaviours deemed unrealistic by a number of human game players. We abstract these scenarios into an abstract game wherein we evolve fit behaviours for our NPCs. These evolved scripts are then placed back into the original Quake II engine. We report on the evolved strategies in the abstract game and also on feedback from a survey of game players on their view of these behaviours in the game engine.",
keywords = "Artificial intelligence",
author = "Dave Saunders and Colm O'Riordan",
year = "2008",
language = "English",
isbn = "9789077381458",
series = "9th International Conference on Intelligent Games and Simulation, GAME-ON 2008",
pages = "44--48",
booktitle = "9th International Conference on Intelligent Games and Simulation, GAME-ON 2008",
note = "9th International Conference on Intelligent Games and Simulation, GAME-ON 2008 ; Conference date: 17-11-2008 Through 19-11-2008",
}