Effects of communication on the evolution of squad behaviours

Darren Doherty, Colm O'riordan

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

3 Citations (Scopus)

Abstract

As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tactically sound. Our research examines genetic programming (GP) as a technique to automatically develop effective team behaviours for shooter games. GP has been used to evolve teams capable of defeating a single powerful enemy agent in a number of environments without the use of any explicit team communication. The aim of this paper is to explore the effects of communication on the evolution of effective squad behaviours. Thus, NPCs are given the ability to communicate their perceived information during evolution. The results show that communication between team members enables an improvement in average team effectiveness.

Original languageEnglish
Title of host publicationProceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
Pages30-35
Number of pages6
Publication statusPublished - 2008
Event4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008 - Stanford, CA, United States
Duration: 22 Oct 200824 Oct 2008

Publication series

NameProceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008

Conference

Conference4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008
Country/TerritoryUnited States
CityStanford, CA
Period22/10/0824/10/08

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