TY - GEN
T1 - Effects of communication on the evolution of squad behaviours
AU - Doherty, Darren
AU - O'riordan, Colm
PY - 2008
Y1 - 2008
N2 - As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tactically sound. Our research examines genetic programming (GP) as a technique to automatically develop effective team behaviours for shooter games. GP has been used to evolve teams capable of defeating a single powerful enemy agent in a number of environments without the use of any explicit team communication. The aim of this paper is to explore the effects of communication on the evolution of effective squad behaviours. Thus, NPCs are given the ability to communicate their perceived information during evolution. The results show that communication between team members enables an improvement in average team effectiveness.
AB - As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tactically sound. Our research examines genetic programming (GP) as a technique to automatically develop effective team behaviours for shooter games. GP has been used to evolve teams capable of defeating a single powerful enemy agent in a number of environments without the use of any explicit team communication. The aim of this paper is to explore the effects of communication on the evolution of effective squad behaviours. Thus, NPCs are given the ability to communicate their perceived information during evolution. The results show that communication between team members enables an improvement in average team effectiveness.
UR - https://www.scopus.com/pages/publications/77955671490
M3 - Conference Publication
AN - SCOPUS:77955671490
SN - 9781577353911
T3 - Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
SP - 30
EP - 35
BT - Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
T2 - 4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008
Y2 - 22 October 2008 through 24 October 2008
ER -