TY - GEN
T1 - DRE-Bot
T2 - 17th International Conference on Computer Games, CGAMES 2012
AU - Glavin, Frank G.
AU - Madden, Michael G.
PY - 2012
Y1 - 2012
N2 - This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architecture is made up of three reinforcement learners, Danger, Replenish and Explore, which use the tabular Sarsa(λ) algorithm. This algorithm enables the NPC to learn through trial and error building up experience over time in an approach inspired by human learning. Experimentation is carried to measure the performance of DRE-Bot when competing against fixed strategy bots that ship with the game. The discount parameter, γ, and the trace parameter, λ, are also varied to see if their values have an effect on the performance.
AB - This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architecture is made up of three reinforcement learners, Danger, Replenish and Explore, which use the tabular Sarsa(λ) algorithm. This algorithm enables the NPC to learn through trial and error building up experience over time in an approach inspired by human learning. Experimentation is carried to measure the performance of DRE-Bot when competing against fixed strategy bots that ship with the game. The discount parameter, γ, and the trace parameter, λ, are also varied to see if their values have an effect on the performance.
KW - First Person Shooter
KW - Reinforcement Learning
UR - https://www.scopus.com/pages/publications/84869076485
U2 - 10.1109/CGames.2012.6314567
DO - 10.1109/CGames.2012.6314567
M3 - Conference Publication
AN - SCOPUS:84869076485
SN - 9781467311199
T3 - Proceedings of CGAMES'2012 USA - 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
SP - 148
EP - 152
BT - Proceedings of CGAMES'2012 USA - 17th International Conference on Computer Games
Y2 - 30 July 2012 through 1 August 2012
ER -