@inproceedings{4f59e4488f7f45a09a74e7a9664b84cc,
title = "Depth map generation and depth layer separation for information customization in computer gaming",
abstract = "This paper presents a system where online game players can track the reactions and body movements of others by using only a small bandwidth. A depth map generation and depth layer separation system is presented which allows the game manufacturer to send customized information to different parties. The stereo image acquisition and depth map generation system is implemented on a single FPGA device. The depth layer separation is implemented in Matlab and is currently in a test phase.",
keywords = "Depth map, FPGA, Stereo imaging",
author = "Peter Corcoran",
year = "2010",
month = jan,
day = "1",
language = "English (Ireland)",
isbn = "9781424471805",
series = "2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010",
booktitle = "2010 2nd International IEEE Consumer Electronics Societys Games Innovations Conference",
note = "2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010 ; Conference date: 21-12-2010 Through 23-12-2010",
}