Abstract
Sequential decision tasks represent a difficult class of problem where perfect solutions are often not available in advance. This paper presents a set of experiments involving populations of agents that evolve to play games of tic-tac-toe. The focus of the paper is to propose that cultural learning, i.e. the passing of information from one generation to the next by non-genetic means, is a better approach than population learning alone, i.e. the purely genetic evolution of agents. Population learning is implemented using genetic algorithms that evolve agents containing a neural network capable of playing games of tic-tac-toe. Cultural learning is introduced by allowing highly fit agents to teach the population, thus improving performance. We show via experimentation that agents employing cultural learning are better suited to solving a sequential decision task (in this case tic-tac-toe) than systems using population learning alone.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | GENETIC AND EVOLUTIONARY COMPUTATION - GECCO 2004, PT 1, PROCEEDINGS |
| Publication status | Published - 1 Feb 2004 |
Authors (Note for portal: view the doc link for the full list of authors)
- Authors
- Curran, D,O'Riordan, C