CGAMES2006: PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE AND MOBILE SYSTEMS

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

In this paper we describe an architecture for evolving tactics for teams of agents in single-player combative 2D games using evolutionary computing (EC) techniques. We discuss the evolutionary process adopted and the team tactics evolved. The individual agents in the team evolve to have different capabilities that combine together as effective tactics. We also compare the performance of the evolved team against that of a team consisting of agents incorporating the built-in AI of the environment.
Original languageEnglish (Ireland)
Title of host publicationEvolving Tactical Behaviours for Teams of Agents in Single Player Action Games
Number of pages5
Publication statusPublished - 1 Jun 2006

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • Doherty, D,O'Riordan, C,Mehdi, Q,Mtenzi, F,Duggan, B,McAtamney, H

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