Abstract
In this paper we describe an architecture for evolving tactics for teams of agents in single-player combative 2D games using evolutionary computing (EC) techniques. We discuss the evolutionary process adopted and the team tactics evolved. The individual agents in the team evolve to have different capabilities that combine together as effective tactics. We also compare the performance of the evolved team against that of a team consisting of agents incorporating the built-in AI of the environment.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | Evolving Tactical Behaviours for Teams of Agents in Single Player Action Games |
| Number of pages | 5 |
| Publication status | Published - 1 Jun 2006 |
Authors (Note for portal: view the doc link for the full list of authors)
- Authors
- Doherty, D,O'Riordan, C,Mehdi, Q,Mtenzi, F,Duggan, B,McAtamney, H
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