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Authentic Learning for Groupwork Skills: A Comparison Between a Physical and a Virtual Experience

Research output: Chapter in Book or Conference Publication/ProceedingChapterpeer-review

Abstract

Development of teamwork skills is a stated goal of many group assignments in university settings. However, the challenges associated with the effective design of assignments to achieve this goal have been well-documented. Students regularly circumvent the process by dividing the work and completing it separately. The difficulties inherent in a normal academic environment have been compounded by the restrictions and difficulties placed on lecturers and students during a global pandemic. This paper discusses the use of an authentic learning approach in ‘normal’ times and an authentic learning approach adapted to a virtual environment during Covid-19 and whether they impact on the development of teamwork skills in a post-graduate user experience design (UXD) module. Using the Groupwork Skills Questionnaire (GSQ), analysis shows the ‘live’ version of the learning experience resulted in improved task-based teamwork skills while the virtual event had no impact.

Original languageEnglish
Title of host publicationAdvances in Information Systems Development - Crossing Boundaries Between Development and Operations in Information Systems
EditorsEmilio Insfran, Fernando González, Silvia Abrahão, Marta Fernández, Chris Barry, Michael Lang, Henry Linger, Christoph Schneider
PublisherSpringer Science and Business Media Deutschland GmbH
Pages53-65
Number of pages13
ISBN (Print)9783030953539
DOIs
Publication statusPublished - 2022
Event29th International Conference on Information Systems Development, ISD 2021 - Valencia, Spain
Duration: 8 Sep 202110 Sep 2021

Publication series

NameLecture Notes in Information Systems and Organisation
Volume55
ISSN (Print)2195-4968
ISSN (Electronic)2195-4976

Conference

Conference29th International Conference on Information Systems Development, ISD 2021
Country/TerritorySpain
CityValencia
Period8/09/2110/09/21

Keywords

  • Authentic learning
  • Hackathon
  • Teamwork
  • User experience

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