Appearance capturing and animation techniques for realistic, true-identity gaming avatars

Mircea C. Ionita, Peter Corcoran

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.

Original languageEnglish
Title of host publication1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09
Pages265-266
Number of pages2
DOIs
Publication statusPublished - 2009
Event1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09 - London, United Kingdom
Duration: 25 Aug 200928 Aug 2009

Publication series

Name1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09

Conference

Conference1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09
Country/TerritoryUnited Kingdom
CityLondon
Period25/08/0928/08/09

Keywords

  • Aam
  • Face models
  • Gaming avatars

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