Appearance Capturing and Animation Techniques for Realistic, True-Identity Gaming Avatars

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Abstract

Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.
Original languageEnglish (Ireland)
Title of host publicationICE-GIC: 2009 INTERNATIONAL IEEE CONSUMER ELECTRONICS SOCIETYS GAMES INNOVATIONS CONFERENCE
PublisherIEEE
Number of pages1
Publication statusPublished - 1 Jan 2009

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • Ionita, MC;Corcoran, P

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