TY - GEN
T1 - An evaluation of difficulty heuristics in game design using simulated player
AU - Costello, Fergal
AU - O'Riordan, Colm
PY - 2010
Y1 - 2010
N2 - In this paper we present our research in the area of au-thoring tools development. The over arching goal of this work is to provide mechanisms that can be used to measure the design characteristics of games. We aim to develop a framework that can offer designers ongoing informative feedback on the difficulty of a level as they build prototypes, thus allowing them to gauge their designs. We outline a number of measures, which we hypothesise can be useful in predicting the difficulty of a level. In this work we present details of our exemplar game, and the reasons for choosing it as our test bed. We incorporate a naive strategy for simulating a player's performance in any given instance of this game. In order to verify the usefulness of our measures, we undertake an extensive set of experiments using this simulated player. We present the results illustrating the relationship between our measures and the performance of the simulated player.
AB - In this paper we present our research in the area of au-thoring tools development. The over arching goal of this work is to provide mechanisms that can be used to measure the design characteristics of games. We aim to develop a framework that can offer designers ongoing informative feedback on the difficulty of a level as they build prototypes, thus allowing them to gauge their designs. We outline a number of measures, which we hypothesise can be useful in predicting the difficulty of a level. In this work we present details of our exemplar game, and the reasons for choosing it as our test bed. We incorporate a naive strategy for simulating a player's performance in any given instance of this game. In order to verify the usefulness of our measures, we undertake an extensive set of experiments using this simulated player. We present the results illustrating the relationship between our measures and the performance of the simulated player.
KW - Artificial Intelligence
KW - Game Methodology
UR - https://www.scopus.com/pages/publications/84877967650
M3 - Conference Publication
AN - SCOPUS:84877967650
SN - 9789077381588
T3 - 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010
SP - 5
EP - 9
BT - 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010
T2 - 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010
Y2 - 17 November 2010 through 19 November 2010
ER -