@inproceedings{0f534eb5a0d54ac89be0e632a5d63ce6,
title = "An abstract model for real-time strategy games",
abstract = "Our premise is that the strategic level problems present in real-time strategy (RTS) games can benefit from AI techniques used in board game research (board games such as Diplomacy [9] and Risk [8]). To this effect, we be-lieve that the board game itself should closely model the strategic level aspect of a RTS game. We outline what we believe to be important problems in the area of RTS games, identify the needs and requirements for such a test-bed, and then define our specification for the model.",
keywords = "Board game, Real-time strategy, Test-bed",
author = "David Keaveney and Colm O'Riordan",
year = "2007",
language = "English",
isbn = "9780954901646",
series = "Proceedings of CGAMES 2007 - 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games",
publisher = "University of Wolverhampton",
pages = "61--65",
booktitle = "Proceedings of CGAMES 2007 - 11th International Conference on Computer Games",
note = "11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2007 ; Conference date: 21-11-2007 Through 23-11-2007",
}