An abstract model for real-time strategy games

David Keaveney, Colm O'Riordan

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

Our premise is that the strategic level problems present in real-time strategy (RTS) games can benefit from AI techniques used in board game research (board games such as Diplomacy [9] and Risk [8]). To this effect, we be-lieve that the board game itself should closely model the strategic level aspect of a RTS game. We outline what we believe to be important problems in the area of RTS games, identify the needs and requirements for such a test-bed, and then define our specification for the model.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2007 - 11th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Educational and Serious Games
PublisherUniversity of Wolverhampton
Pages61-65
Number of pages5
ISBN (Print)9780954901646
Publication statusPublished - 2007
Event11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2007 - La Rochelle, France
Duration: 21 Nov 200723 Nov 2007

Publication series

NameProceedings of CGAMES 2007 - 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games

Conference

Conference11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2007
Country/TerritoryFrance
CityLa Rochelle
Period21/11/0723/11/07

Keywords

  • Board game
  • Real-time strategy
  • Test-bed

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