TY - GEN
T1 - Agent interactions and implicit trust in IPD environments
AU - Howley, Enda
AU - O'Riordan, Colm
PY - 2008
Y1 - 2008
N2 - The goal of multi-agent systems is to build robust intelligent systems capable of existing in complex environments. Agents must decide with whom to interact. In this paper we investigate how agents may bias their interactions in environments where alternative game payoffs are available. We present a number of game theoretic simulations involving a range of agent interaction models. Through a series of experiments we show the effects of modelling agent interactions when games representing alternative levels of benefit and risk are offered. Individual agents may have a preference for games of a certain risk. We also present analysis of population dynamics, examining how agents bias their peer interactions throughout each generation. We also address the topic of implicit trust, where agents reflect levels of trust through the payoffs presented in a game offer. In this interaction model agents may use levels of trust to choose opponents and to determine levels of risk associated with a game.
AB - The goal of multi-agent systems is to build robust intelligent systems capable of existing in complex environments. Agents must decide with whom to interact. In this paper we investigate how agents may bias their interactions in environments where alternative game payoffs are available. We present a number of game theoretic simulations involving a range of agent interaction models. Through a series of experiments we show the effects of modelling agent interactions when games representing alternative levels of benefit and risk are offered. Individual agents may have a preference for games of a certain risk. We also present analysis of population dynamics, examining how agents bias their peer interactions throughout each generation. We also address the topic of implicit trust, where agents reflect levels of trust through the payoffs presented in a game offer. In this interaction model agents may use levels of trust to choose opponents and to determine levels of risk associated with a game.
UR - https://www.scopus.com/pages/publications/49949111916
U2 - 10.1007/978-3-540-77949-0_7
DO - 10.1007/978-3-540-77949-0_7
M3 - Conference Publication
AN - SCOPUS:49949111916
SN - 3540779477
SN - 9783540779476
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 87
EP - 101
BT - Adaptive Agents and Multi-Agent Systems III
T2 - 7th European Symposium on Adaptive and Learning Agents and Multi-Agent Systems, ALAMAS 2007
Y2 - 2 April 2007 through 3 April 2007
ER -