A Review of Resolution Losses for AR/VR Foveated Imaging Applications

Timothee E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, Peter Corcoran

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

5 Citations (Scopus)

Abstract

Foveated imaging is of great interest for Augmented and Virtual Reality applications. The resolution losses off-axis simulated in foveated imaging are modelled using cone density on the retina. This article reviews the other factors limiting the resolution off-axis in AR/VR, in particular the impact of the eye lens. Several off-axis resolution simulations are proposed and compared in order to provide some theoretical compression ratios for 4K and 8K display systems. A model taking into account both the cone density across the retina and the optical performance of the eye lens is proposed and evaluated. The variability and challenges of modelling the human eye resolution losses are also discussed in particular in the case of age-dependence.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages228-231
Number of pages4
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Country/TerritoryIreland
CityGalway
Period15/08/1817/08/18

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • T. Cognard, A. Goncharov, N. Devaney, C. Dainty, P. Corcoran

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