TY - GEN
T1 - A Review of Resolution Losses for AR/VR Foveated Imaging Applications
AU - Cognard, Timothee E.
AU - Goncharov, Alexander
AU - Devaney, Nicholas
AU - Dainty, Chris
AU - Corcoran, Peter
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/10/30
Y1 - 2018/10/30
N2 - Foveated imaging is of great interest for Augmented and Virtual Reality applications. The resolution losses off-axis simulated in foveated imaging are modelled using cone density on the retina. This article reviews the other factors limiting the resolution off-axis in AR/VR, in particular the impact of the eye lens. Several off-axis resolution simulations are proposed and compared in order to provide some theoretical compression ratios for 4K and 8K display systems. A model taking into account both the cone density across the retina and the optical performance of the eye lens is proposed and evaluated. The variability and challenges of modelling the human eye resolution losses are also discussed in particular in the case of age-dependence.
AB - Foveated imaging is of great interest for Augmented and Virtual Reality applications. The resolution losses off-axis simulated in foveated imaging are modelled using cone density on the retina. This article reviews the other factors limiting the resolution off-axis in AR/VR, in particular the impact of the eye lens. Several off-axis resolution simulations are proposed and compared in order to provide some theoretical compression ratios for 4K and 8K display systems. A model taking into account both the cone density across the retina and the optical performance of the eye lens is proposed and evaluated. The variability and challenges of modelling the human eye resolution losses are also discussed in particular in the case of age-dependence.
UR - http://www.scopus.com/inward/record.url?scp=85056994974&partnerID=8YFLogxK
U2 - 10.1109/GEM.2018.8516451
DO - 10.1109/GEM.2018.8516451
M3 - Conference Publication
T3 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
SP - 228
EP - 231
BT - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Y2 - 15 August 2018 through 17 August 2018
ER -