A Privacy Framework for Games Interactive Media

Peter M. Corcoran, Claudia Costache

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

4 Citations (Scopus)

Abstract

Privacy is a concept that is intertwined with data security, but its scope is significantly broader. Often considerations of privacy in the context of consumer devices are limited to a consideration of the security of the data stored in those devices. In this work a broader perspective taken and privacy is defined in terms of new classes which consider the wider context of individuals and groups of persons. The implications for games interactive media (GIM) devices and systems is discussed. Finally, some ideas for an improved privacy framework for GIM are outlined and explained in the context of the literature and current state-of-art.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages147-156
Number of pages10
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Country/TerritoryIreland
CityGalway
Period15/08/1817/08/18

Keywords

  • Consumer Devices
  • Digital Media
  • Entertainment Devices
  • Games
  • Interactive Media
  • Privacy
  • Wearables

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