A low-cost, open-source, BCI-VR prototype for real-Time signal processing of EEG to manipulate 3D VR objects as a form of neurofeedback

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

10 Citations (Scopus)

Abstract

In this paper we present a low-cost and open-source brain-computer interface (BCI) virtual-reality (VR) prototype for real-Time signal processing of Electroencephalography (EEG) event-related desynchronization and synchronization changes (ERD/ERS) within the Precentral Gyrus (Motor Cortex), which allows the user to manipulate a 3D object within a Virtual Reality Environment as a form of immersive neurofeedback. This BCI-VR system prototype was functionally tested on multiple participants and demonstrated live before an audience during the 2017 'Hack the Brain' at the Dublin Science Gallery. The availability of a low cost, effective, BCI-VR solution targeted at researchers and developers, which is capable of analysing a subject's BCI performance and presenting neurofeedback VR to a level acceptable for academic and industry experimentation, has the potential to open up this field to much wider range of researchers and could help increase the functional outcomes for stroke rehabilitation.

Original languageEnglish
Title of host publication29th Irish Signals and Systems Conference, ISSC 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538660461
DOIs
Publication statusPublished - 20 Dec 2018
Event29th Irish Signals and Systems Conference, ISSC 2018 - Belfast, United Kingdom
Duration: 21 Jun 201822 Jun 2018

Publication series

Name29th Irish Signals and Systems Conference, ISSC 2018

Conference

Conference29th Irish Signals and Systems Conference, ISSC 2018
Country/TerritoryUnited Kingdom
CityBelfast
Period21/06/1822/06/18

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • BCI
  • Brain Computer Interface
  • Event-Related Potentials
  • Motor Rehabilitation
  • open-source
  • Virtual Reality
  • VR

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