TY - GEN
T1 - A low-Cost, Open-Source, BCI-VR Game Control Development Environment Prototype for Game Based Neurorehabilitation
AU - McMahon, Michael
AU - Schukat, Michael
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/10/30
Y1 - 2018/10/30
N2 - In this paper we present a low-cost and open-source brain-computer interface (BCI) virtual-reality (VR) Game Control Development Environment prototype, which we demonstrate using real-time signal processing of Electroencephalography (EEG) event-related desynchronization and synchronization changes (ERD/ERS) within the Precentral Gyrus (Motor Cortex), allowing a user to control a 3D object within a Virtual Reality Environment. This BCI-VR system prototype was functionally tested on multiple participants and demonstrated live before an audience during the 2017 'Hack the Brain' at the Dublin Science Gallery. The availability of such an open-source, effective, BCI-VR Game Control Development Environment, at a level acceptable for industry experimentation, has the potential to open up this field to a much wider range of researchers and games developers and to assist the investigation of gaming experiences which both incorporate the specific control features available through BCI as a core element of the game play and the potential for its use in neurorehabilitation.
AB - In this paper we present a low-cost and open-source brain-computer interface (BCI) virtual-reality (VR) Game Control Development Environment prototype, which we demonstrate using real-time signal processing of Electroencephalography (EEG) event-related desynchronization and synchronization changes (ERD/ERS) within the Precentral Gyrus (Motor Cortex), allowing a user to control a 3D object within a Virtual Reality Environment. This BCI-VR system prototype was functionally tested on multiple participants and demonstrated live before an audience during the 2017 'Hack the Brain' at the Dublin Science Gallery. The availability of such an open-source, effective, BCI-VR Game Control Development Environment, at a level acceptable for industry experimentation, has the potential to open up this field to a much wider range of researchers and games developers and to assist the investigation of gaming experiences which both incorporate the specific control features available through BCI as a core element of the game play and the potential for its use in neurorehabilitation.
KW - BCI
KW - Brain Computer Interface
KW - Event-Related Potentials
KW - Game Development
KW - N eurorehabilitation
KW - Open-source
KW - VR
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85057000083
U2 - 10.1109/GEM.2018.8516468
DO - 10.1109/GEM.2018.8516468
M3 - Conference Publication
T3 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
SP - 114
EP - 121
BT - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Y2 - 15 August 2018 through 17 August 2018
ER -