TY - GEN
T1 - A heuristic based approach to team based behaviours in real time strategy games
AU - Burke, Nigel
AU - O'Riordan, Colm
PY - 2010
Y1 - 2010
N2 - This paper explores aspects of high level strategic cooperation and coordination between AI players. A cooperative team-based AI player for the commercial RTS game StarCraft is created using team-based heuristics, state machines and influence maps. Effective teamwork inherently improves the performance of teams in team-based games; as a result, the effectiveness of the AI implementation is determined by measuring the improvement in the AI's overall performance when playing team-based games. Various experiments are carried out to test the effectiveness of each team-based behaviour. Results demonstrate that the coordinated and cooperative team of AI players gain a decisive advantage over non-cooperative teams, and that, as expected, teamwork is vital to the success of a team in RTS games. It is concluded from these results that an AI which is capable of team-based cooperation can be successfully created for an RTS using a heuristic based approach.
AB - This paper explores aspects of high level strategic cooperation and coordination between AI players. A cooperative team-based AI player for the commercial RTS game StarCraft is created using team-based heuristics, state machines and influence maps. Effective teamwork inherently improves the performance of teams in team-based games; as a result, the effectiveness of the AI implementation is determined by measuring the improvement in the AI's overall performance when playing team-based games. Various experiments are carried out to test the effectiveness of each team-based behaviour. Results demonstrate that the coordinated and cooperative team of AI players gain a decisive advantage over non-cooperative teams, and that, as expected, teamwork is vital to the success of a team in RTS games. It is concluded from these results that an AI which is capable of team-based cooperation can be successfully created for an RTS using a heuristic based approach.
KW - Artificial intelligence
KW - Heuristcs
KW - RTS games
KW - Teamwork
UR - https://www.scopus.com/pages/publications/84877968137
M3 - Conference Publication
AN - SCOPUS:84877968137
SN - 9789077381588
T3 - 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010
SP - 35
EP - 39
BT - 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010
T2 - 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010
Y2 - 17 November 2010 through 19 November 2010
ER -