TY - GEN
T1 - A Deep Learning Approach to Segmentation of Distorted Iris Regions in Head-Mounted Displays
AU - Varkarakis, Viktor
AU - Bazrafkan, Shabab
AU - Corcoran, Peter
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/10/30
Y1 - 2018/10/30
N2 - In this paper, we consider the next generation of wearable ARlVR display glasses and the challenges of personal authentication on such devices. The use of iris authentication as a mean of creating a seamless biometric link between the user and his personal data offers a viable approach, but due to the likely location of user-facing cameras there are some challenges in achieving an accurate segmentation of the iris. In this paper, a deep neural network was trained to accurately segment distorted iris regions. An appropriate augmentation method is presented to generate the distorted iris dataset used for training from publicly available frontal iris datasets. The proposed method shows promising results in segmenting off-axis iris images in unconstrained conditions.
AB - In this paper, we consider the next generation of wearable ARlVR display glasses and the challenges of personal authentication on such devices. The use of iris authentication as a mean of creating a seamless biometric link between the user and his personal data offers a viable approach, but due to the likely location of user-facing cameras there are some challenges in achieving an accurate segmentation of the iris. In this paper, a deep neural network was trained to accurately segment distorted iris regions. An appropriate augmentation method is presented to generate the distorted iris dataset used for training from publicly available frontal iris datasets. The proposed method shows promising results in segmenting off-axis iris images in unconstrained conditions.
UR - https://www.scopus.com/pages/publications/85057038162
U2 - 10.1109/GEM.2018.8516446
DO - 10.1109/GEM.2018.8516446
M3 - Conference Publication
T3 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
SP - 402
EP - 406
BT - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Y2 - 15 August 2018 through 17 August 2018
ER -