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2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM)

Research output: Chapter in Book or Conference Publication/ProceedingConference Publicationpeer-review

Abstract

Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identification and gathering of key forensic evidence, in order to develop and test a system which can handle chemical, biological, radiological nuclear or explosive (CBRNe) events autonomously. This allows us to build and validate AI-based technologies, which can be trained and tested in our custom virtual environment before being deployed in real-world scenarios. We have used our virtual scenario to rapidly prototype a system which can use simulated Remote Aerial Vehicles (RAVs) to gather images from the environment for the purpose of mapping. Our environment provides us with an effective medium through which we can develop and test various AI methodologies for critical incident scene assessment, in a safe and controlled manner.
Original languageEnglish (Ireland)
Title of host publicationUsing a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones
Number of pages5
Publication statusPublished - 1 Jan 2018

Authors (Note for portal: view the doc link for the full list of authors)

  • Authors
  • Smyth, DL,Glavin, FG,Madden, MG,

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